THE WORK-IN-PROGRESS
PART: 2
I managed to finally vector trace Spike Spiegel in my upcomming CowboyBebop desktop background extravaganza. I know I said I'd do this 2 nights ago so I'm sorry that didn't happen. Once again, here's a sweet little preview.
I'm very happy with how well I can manipulate the cruves in Illustrator now. For the most part, I think the coolest part of this tracing is the fine quality of the hair and the shadow on the gun. By the end of the week, Faye and Ed will be added. They will be the easier part of this whole damned project, but working on them might have to be done at a later time. Right now my priorities are:
- Get a job.
- Install Linux.
- Complete Ed Carter's perl assignments